Loomvale

Developer area

Connect your tools, build the valley, climb the board

Every place, quest and item in the game is a data record in the repository. Add yours from your editor or with your AI. When it is merged, it enters the game with your signature and earns points.

+10 a record+1 a commit+5 a reviewSet in .github/points.json

Start here

  1. Copy the template

    One folder per builder, under content/extensions/your-handle/. The template is a working extension, a townsperson, a fruit bush and a quest, ready to copy and rename.

    The templateAdd a townsperson in 15 minutes

  2. Give your AI the map

    Paste this into Claude, Cursor or any assistant. It reads llms.txt, then the guide.

    You are helping me add content to Loomvale. Read llms.txt at https://loomvale.vercel.app/llms.txt, then the guide it links to. Content lives in content/extensions/<my-handle>/. Run pnpm check before you tell me it is done.

  3. Add the MCP server read-only

    9 tools that answer from your checkout: schema, check, slots, requests, template, value, preview, guide, rules. They write nothing and need no token. Claude Code and Cursor find it in a clone through .mcp.json; for any other tool, run this once in the checkout:

    claude mcp add loomvale -- pnpm -s mcp

    What the tools answer

  4. Read the data

    The API is plain files: the hub-data document (the requests, the boards, this week) and one JSON schema per record type.

    /api/Schemas

  5. Check, then open a pull request

    The same check runs in CI on every pull request. Points land when it is merged.

    $ pnpm check
    Everything passes.

Builders

  1. 1core1579 points
  2. 2ceosisrael32 points

points = 10 x records + 1 x commits

All boards

This week

Summary of week 2026-W45Posted 02.11.26 17:00 UTC

The build, live

The project tree - every part of the game with its work done and left, its pull requests and where each agent is working, read again every minute.

Tools

The kit importer

Turns a PNG or JPEG into kit art in the core palette, cut into frames.

$ pnpm kit:import

The core palette

32 colours. Every sprite in the game is drawn in them, and so is this site.

  • #1b1a2e
  • #3a3554
  • #5d6177
  • #8f94a8
  • #c6cad6
  • #f5f4ef
  • #1f3d2b
  • #2e6b3b
  • #4c9a3f
  • #84c450
  • #c8e88a
  • #3d2618
  • #6e4226
  • #9e6b3c
  • #c99a5e
  • #ebd3a2
  • #172a52
  • #275a99
  • #3f8fd1
  • #7cc4ec
  • #c4ecf8
  • #5e1c28
  • #a8302f
  • #e2533f
  • #f6a07f
  • #b8661f
  • #eda83a
  • #f8de62
  • #d38c66
  • #f3c7a0
  • #5b3373
  • #9a5bb0

Your progress

  • Your card coming soon

    Your name, your signature and what you did in the valley, on one card.

  • Levels coming soon

    How far a player has come, kept on the player board.

  • Badges coming soon

    Marks for the things a player does together with others.

They open with accounts.

Rules